Game Design Document

https://docs.google.com/document/d/1O0-qIYATQ9XsG_APK7LKuapVrrsVi5mv4vRcah3stk8/edit

Cast is a "one dimensional" game about a fire wizard on a quest to harness the power of all of the other elements and become the first grandmaster elemental wizard. With the help of their fire powers, the wizard reveals a new perspective of the world, the shadow dimension.

The shadow dimension, cast by the light of fire, indirectly shows that there is much more than meets the eye. The wizard must use clues from both dimensions to solve puzzles themed after each element to master the powers of that element. Then, in the wizard's study, they will work to combine harnessed elements into new elements to unlock new levels and new challenges.

Do you have what it takes to pass the tests and become the first grandmaster elemental wizard, or will you perish as so many others before you have?

Updates

Version 0.1

Basic proof of concept for my interpretation of the "shadows" theme. Minimal controls and animations. "Step one: move a square"

Version 0.2

Added a title screen and controls display panel. Added elemental cast ability, right now there is only one element to cast, fire.

Version 0.3

Added intro cutscene to explain the story and added controls tutorial.

Version 0.4

Added the wizard's study room and sprites/objects for a bunch of spells.

Download

Download
Game Design Document
External

Install instructions

This game is played in the browser.

Comments

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So I got the moving left and right, and the jumping, but...is there something else?  They don't seem to do anything.

That’s all for now. This is a very early proof of concept. I’m new to game development and am still trying to figure it out. I probably won’t have very much finished by the end of the game jam. I hope you come back when I make updates and tell me what you think.